Sim05 - New Longturn Sim game starting in a week

Planning and discussing Freeciv Longturn gaming
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Corbeau
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Sim05 - New Longturn Sim game starting in a week

Post by Corbeau »

A Longturn.net Sim game is scheduled to start on Saturday, June 17th. (As always, slight delays are possible.)

The game will be using the Simulation ruleset, whose goal is running a more realistic simulation of human history than is the case with other Civ rulesets.

The game will be played with the new Freeciv21 server/slient that can be downloaded on the GitHub Releases page. The server will be run on Fc3.0 (stable version), but 3.1-alpha client can also be used for connecting, whichever a player prefers.

Simulation ruleset is the most different from the base rulesets, almost being a new game. There is an immense number of new features and the whole ruleset manual, together with the "philosophy" and "Basic strategy", can be found here (*click*). In short, the goal is to become as close as possible to the real world "mechanics" using the Freeciv engine.

Main features:
* "Quickstart": Tribal government is designed to create a quicker beginning than any other ruleset currently in play
* A continuous spectrum of strategies: the bigger your empire, the greater the power, but also more problems with maintaining infrastructure and technological progress
* Spontaneous migration, allowing less control over your city populations, but allowing city diversification into large centres and smaller suburbs, towns and villages, making infrastructural and demographic management more important
* Tech upkeep: the more cities you have, the more technology needs to be spent on maintaining the present level of your nation
* Forewer War made more difficult: it's easy to raise an army, but maintaining it for a longer time creates a strain on your budget
* A whole class of bombarder units: can attack with limited power without receiving damage, and damage is dealt on all units in the stack
* Much more developed nuclear branch, making the Race for Nukes less one-sided: reduced First Strike capablilities and introduced features and units that allow Retaliation and nuclear deterrent

A new combination of features, probably never seen in Longturn:
* Killstack OFF, which means you have to kill enemy units one by one. HOWEVER:
* Fully utilized new Freeciv 2.6 property making it possible to put a "soft limit" on the stack size: the bigger the stack than its "max size", the bigger defence penalty for its units; if you create a "superstack" with 15 or more units, their initial defence value will drop to zero! (The "maximum size" of the stack will vary from 3 to 8, depending on terrain, technology, whether units are in a city or in the field and so on.)

Also, brand new for this game: less city food micromanagement. This is the first game where "unspent food is not thrown away at city growth" feature will be implemented.

This is, in total, the fifth Sim game which means the ruleset is fairly new. Everything should be working, but surprises are possible. Balancing a ruleset is a long game and experience gained here will definitely help with refining the game further.

Game page: https://longturn.net/game/LT63Sim/

Rules and official stuff will be posted on Longturn.net forum, Sim05 subforum.

For most up-to-date stuff check our Discord (*click*).

HOW TO JOIN (Important: when you join the game, you also need to confirm participation!)
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
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