Does the AI build farms near cities? I have landed with the freight to AI's territory and have not seen farms
![Confused :?](./images/smilies/icon_e_confused.gif)
Yes, I finished the game - no farms, and no terraforming made by AI.
Some feedback about civ2civ3 ruleset! (I don't know if bard is around any more, but already some years ago he was unhappy that there has been no feedback, to guide the development, all that time that the ruleset has been available - at least since freeciv-2.5)John Campbell wrote: ↑Wed Feb 22, 2023 3:06 am(If you're playing with the new terrible default ruleset
Some background for variant2: As long as freeciv has had the concept of rulesets (instead of all rules coded to the engine), i.e., over twenty years, I've been maintaining separate ruleset, originally forked from classic ruleset, for my own multiplayer games with some friends. That exact ruleset has not been published to wider audience (there's always some experiments in it that do not turn out so great in actual game), but variant2 closely follows it.
IMO, "classic-" should be considered. Maybe, civ1civ2. I think something simple for beginners, but civ1 is showing its age and Sid was not crash hot with history (or geography for that matter). Some features of experimental have little or no effect on gameplay, so those features could be considered for inclusion.cazfi wrote: ↑Wed Feb 22, 2023 4:55 am Some feedback about civ2civ3 ruleset! (I don't know if bard is around any more, but already some years ago he was unhappy that there has been no feedback, to guide the development, all that time that the ruleset has been available - at least since freeciv-2.5)
I know it was only a one sentence of feedback, but; would there be any point in introducing something like "classic+" ruleset that would be the very mature classic ruleset with just some relatively minor changes (but changes bigger than what we may want to classic itself)?