The development of the hexagonal tiles view for Fciv.net 3D has started now using Three.js!
Please share relevant knowledge about hex rendering in Freeciv and how the hex view should be implemented in Fciv.net.
Cazfi: Do you have ideas about how to implement the hex view? I am in particular interested in hex related code in the Freeciv C server,
and useful code for doing hex rendering and map lookup in code.
Fciv.net 3d: https://fciv.net/
GitHub: https://github.com/fciv-net/fciv-net
Fciv.net with hexagonal tiles in 3D!
Re: Fciv.net with hexagonal tiles in 3D!
The tileset code is a mess. Good luck.
Re: Fciv.net with hexagonal tiles in 3D!
I plan on making the 3D hexagonal mode using Three.js, so the C code in tilespec.c isn't so relevant.
Do you have more sources for how to implement the hex mode? Maybe you even want to help me with a prototype?
Re: Fciv.net with hexagonal tiles in 3D!
I've never had close look at that part of the code. People who have tried to do something with it have complained that it's not easy to comprehend.
Re: Fciv.net with hexagonal tiles in 3D!
Current progress on the new Hexagonal map tiles rendering support in FCIV.NET
https://github.com/fciv-net/fciv-net