Can a landlocked civilization send land units to another continent?
Can a landlocked civilization send land units to another continent?
If my civilization is landlocked, how do I send my caravan or freight units to another continent? I am being disadvantaged by my lack of coastal cities, which is making it difficult to establish intercontinental trade routes. Do I have to bribe an enemy transport ship? Is that the only way? That sound incredibly expensive.
Re: Can a landlocked civilization send land units to another continent?
Either make peace with your neighbours so that they let your caravan pass, or conquer your way out.
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Re: Can a landlocked civilization send land units to another continent?
For the first suggestion: but you can't let out a ship, and even if you make an ally, it's hard to catch a caravel in port and you can't command it where to go (it's about single player, right?) In fact, if the ruleset has triremes that can navigate rivers (or better conversible rafts that your caravan/settlers can carry between rivers), it's often a solution: develop the technology first, found a colony on an unoccupied island and spread by the ocean from it.
Re: Can a landlocked civilization send land units to another continent?
Maybe it should be possible to buy and rent units from allies. One way this could be done with ruleset changes would be to use the blank unit_city action. Make it so that a diplomat can, in a allied coastal city, do this action which would result in the cost of a lot of gold and the gain of a naval unit. I don't know how to make it so you can pick what type of ship you would get, though. At first, you would probably just make the action buy the best naval transport unit available at that time.
Civ 3 tileset: viewtopic.php?t=92953
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3d Irrlicht desktop client development: viewtopic.php?t=92289&start=20
Re: Can a landlocked civilization send land units to another continent?
That would be a great way to transfer military units to an ally. For example, to support them in a proxy war against an enemy.Elefant wrote: ↑Mon Sep 26, 2022 8:16 pm Maybe it should be possible to buy and rent units from allies. One way this could be done with ruleset changes would be to use the blank unit_city action. Make it so that a diplomat can, in a allied coastal city, do this action which would result in the cost of a lot of gold and the gain of a naval unit. I don't know how to make it so you can pick what type of ship you would get, though. At first, you would probably just make the action buy the best naval transport unit available at that time.
Re: Can a landlocked civilization send land units to another continent?
If I remember correctly, you can transfer units to allies by sending them to a city of the ally and setting that city as the unit's home city. This would allow the purchase of units that the other player doesn't have. In essence, you would be contracting the industry in that city to build you a ship.
Civ 3 tileset: viewtopic.php?t=92953
3d Irrlicht desktop client development: viewtopic.php?t=92289&start=20
3d Irrlicht desktop client development: viewtopic.php?t=92289&start=20
Re: Can a landlocked civilization send land units to another continent?
Which version of Freeciv are you playing? In Freeciv 2.6.2, when I send a unit in an ally's city and open the "Unit" menu in the menu bar, "Set Home City" is blanked out.
How does that even work when I don't have any coastal cities? Are you sure about this?
Re: Can a landlocked civilization send land units to another continent?
If I remember right, it's already possible in 3.0 (latest stable release).
It's just a wish yet, not an existing feature. Now all you can do is inciting the city and stop being landlocked. Or wait until airlifting time.
Re: Can a landlocked civilization send land units to another continent?
In 3.1, which already has a locked ruleset format, the hard-coded parts necessary to implement this are already in place. If you were to make a 3.1 ruleset, you could implement this feature and that ruleset would work for all subsequent 3.1 releases.
Civ 3 tileset: viewtopic.php?t=92953
3d Irrlicht desktop client development: viewtopic.php?t=92289&start=20
3d Irrlicht desktop client development: viewtopic.php?t=92289&start=20