So, this is the second quirk I have encountered.
The "Bombarder" flag should allow a unit to attack a neighbouring unit, give it some damage, NOT able to kill it, but in return not receive any damage.
The first quirk is a rumour: Battleships are able to baombard cities even without this flag. Can someone confirm this?
The second quirk I just confirmed. Cannon has a "Bombarder" flag and also has the ability to attack non-native tiles, namely, ships.
So my cannon just attacked a Destroyer and died in the attack. Which is directly in opposition to the "Bombarder" flag.
Does anyone have an explanation? Is this intended behaviour or a bug?
Weird bombardment behaviour
Weird bombardment behaviour
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
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Re: Weird bombardment behaviour
No idea about first issue, at least in 2.6 it works fine (direct attack without bombarder flag).
Second issue is hardcoded. Bombarder flag works only on land. Same with airplanes.
Second issue is hardcoded. Bombarder flag works only on land. Same with airplanes.
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
Re: Weird bombardment behaviour
So if I give "Bombarder" flag to ships, they will still be attacking each other normally while at sea?Wahazar wrote:Bombarder flag works only on land.
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
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* LongTurn Blog - information nexus with stuff and stuff and stuff
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Re: Weird bombardment behaviour
Yes, it is a freeciv feature. Same with artillery with AttackNonNative+bombarder flag - it is bombarding objects on land, but directly attacking ships near coast. Check your own rulesetCorbeau wrote:So if I give "Bombarder" flag to ships, they will still be attacking each other normally while at sea?Wahazar wrote:Bombarder flag works only on land.
Re: Weird bombardment behaviour
Why? Does it say in the ruleset that NonNative attack is regular, and not bombardment??
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
Re: Weird bombardment behaviour
It doesn't say, but it work as above. Just check your cannon vs ship.Corbeau wrote:Why? Does it say in the ruleset that NonNative attack is regular, and not bombardment??
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
Re: Weird bombardment behaviour
So, I notice this behaviour seeing a situation with the cannon and the ship and you answer by pointing at the situation with the cannon and the ship...
You're a funny guy.
You're a funny guy.
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
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Re: Weird bombardment behaviour
Depending on your game version, this might still be hardcoded behavior (bombardment only against land), or it might be part of the respective action enabler (or both).
~ AVL
Re: Weird bombardment behaviour
This is just a rumour. It comes from the so-called "coastal bombardment rule": if a unit attacks a non-native tile and the defender can't exist at the attacker's tile, both sides' firepower is set to 1. It has been named so before the bombardment attack was developed.Corbeau wrote:The first quirk is a rumour: Battleships are able to baombard cities even without this flag. Can someone confirm this?
Hardcoded bombardment rules in 2.5, other then "Bombarder" flag, nonzero bombard rate, no actions forced primarily and general attack legality, are:
* target is not an empty city, or it is conquered/destroyed;
* target is not on sea, or the attack is regular;
* bombarder is not transported, or it just gives an excuse
(all three unhardcoded in 3.0, and ranged bombardment introduced).