[2.6] Augmented ruleset modpack

Contribute, display and discuss rulesets and modpacks for use in Freeciv here.
Wahazar
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Re: [2.6] Augmented ruleset modpack

Post by Wahazar »

Corbeau wrote:I didn't examine every detail, can you tell me how you achieved this?
Enemy_Citizen_Unhappy_Pct
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
Wahazar
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Re: [2.6] Augmented ruleset modpack

Post by Wahazar »

Version 2.6.21 released.
Also first page was updated: I described all buildings, not only new ones, because some original effects were changed as well.
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
Wahazar
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Re: [2.6] Augmented ruleset modpack

Post by Wahazar »

Version 2.6.22 released.
I also updated origin post with detailed information about Wonders.
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
Wahazar
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Re: [2.6] Augmented ruleset modpack

Post by Wahazar »

Version 2.6.23 released.
I reached length limit of initial post, is it possible to add new post just beneath first one?
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
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Corbeau
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Re: [2.6] Augmented ruleset modpack

Post by Corbeau »

Wahazar wrote:I reached length limit of initial post, is it possible to add new post just beneath first one?
Probably not, but you can continue in your next post.

if you think it wouldn't make sense with Louis having the 2nd post in the thread, you can ask him to delete it. Maybe you could copy his post and your reply into your 3rd post so that nothing is deleted, and use your 2nd post (with Louis' post now deleted) to continue with the content.

At least that's what I would do ;)

The good thing is that Louis is online and available :)
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louis94
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Re: [2.6] Augmented ruleset modpack

Post by louis94 »

I know that it means that all formatting has to be redone, but I'd rather move the detailed description to a Wiki page and keep the first post to the point (with pics so it doesn't look too boring -- make it be an advertorial).
Wahazar
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Re: [2.6] Augmented ruleset modpack

Post by Wahazar »

Are there any wiki helper tools, for example to use ruleset as input for wiki page template, or everything must to be done by hand?
Pity that I didn't started with wiki, I didn't know it is possible for such modpack (thought wiki is reserved for official freeciv only).
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
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Corbeau
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Re: [2.6] Augmented ruleset modpack

Post by Corbeau »

Well, you can reformat the post to Wiki format by some find/replacing ;)
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
cazfi
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Re: [2.6] Augmented ruleset modpack

Post by cazfi »

Wahazar wrote:Are there any wiki helper tools, for example to use ruleset as input for wiki page template
freeciv-manual, though I don't remember offhand if default build outputs wiki or html formatting. Configure option --enable-freeciv-manual might be your friend.
Wahazar
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Re: [2.6] Augmented ruleset modpack

Post by Wahazar »

cazfi wrote:freeciv-manual
Nice tool, it generated 6 mediawiki html-like files, unfortunately without units (only server options, server commands, terrain, buildings, wonders and govs).
Are units not implemented or it is my mistake?
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
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