Notebook: Web MP ruleset extension(s)

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Corbeau
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Notebook: Web MP ruleset extension(s)

Post by Corbeau »

Goal: make Freeciv Web more interesting, straightforward, balanced, non-linear, dynamic regarding early vs. late game

cheaper settlers, can't add to city

? limited migrants (either unique or more expensive or heavy upkeep or unhappy or complete cancellation)

? restrictinfra

tech trade

? capturable workers
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wieder
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Re: Notebook: Web MP ruleset extension(s)

Post by wieder »

I'm fairly sure this doesn't apply to Multiplayer+ ruleset and probably also not to Multiplayer 2. So... Does this apply to Multiplayer 3 (MP3) ruleset or is it about some other variant (Multiplayer Extended??) of the original multiplayer?
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Corbeau
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Re: Notebook: Web MP ruleset extension(s)

Post by Corbeau »

Whichever I manage to get my hands on.

But I'm not sure I understand the question. What is the criteria for application or non-application?
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
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