Wind farm (wind turbines)

Contribute, display and discuss art and tilesets for use in Freeciv here.
Post Reply
User avatar
VladimirSlavik
Posts: 47
Joined: Thu Aug 27, 2015 7:27 am

Wind farm (wind turbines)

Post by VladimirSlavik »

My original idea was that it could stand on shore and hills to increase production. But use the graphic as you wish! Feedback welcome but not guaranteed to be acted upon.

Technical stuff: The non-preview image is Amplio2-sized, based on "mask" in terrain1.png, ready to plop inside the grid, nothing overlaps outside of tile. I give up any claims to the image to the extent allowed by law - read that as PD or CC-0. I promise not to care and be powerless anyway ;)

edit: Antialiased version (2).
Attachments
The real deal (v2)
The real deal (v2)
wind_turbines_v2.png (754 Bytes) Viewed 7284 times
Preview
Preview
wind_turbines_visible.png (1.53 KiB) Viewed 7304 times
Wahazar
Elite
Posts: 362
Joined: Mon Jul 02, 2018 1:49 pm

Re: Wind farm (wind turbines)

Post by Wahazar »

May I ask for version suitable for small tiles (trident, isohex etc)? (maybe just one wind turbine instead of grid)?
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
XYZ
Elite
Posts: 432
Joined: Fri Jan 31, 2014 12:00 pm

Re: Wind farm (wind turbines)

Post by XYZ »

May I ask for version suitable for small tiles (trident, isohex etc)? (maybe just one wind turbine instead of grid)?

Something like this?
Attachments
wind turbines with black background.PNG
wind turbines with black background.PNG (2.19 KiB) Viewed 6040 times
Wind turbine group Trident.png
Wind turbine group Trident.png (391 Bytes) Viewed 6040 times
Wind turbine solo Trident.png
Wind turbine solo Trident.png (294 Bytes) Viewed 6040 times
Wahazar
Elite
Posts: 362
Joined: Mon Jul 02, 2018 1:49 pm

Re: Wind farm (wind turbines)

Post by Wahazar »

This 3 turbine group is perfect.
I shifted it right to fit into isophex small tiles:
wind_turbines_hexs.png
wind_turbines_hexs.png (374 Bytes) Viewed 5987 times
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
Post Reply