How to start a server with authentication?

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Corbeau
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How to start a server with authentication?

Post by Corbeau »

I'm trying to start a multiplayer server with authentication support. Also, what I need is to have a script that does an autosave every hour (or so). So there are two sets of problems.

1. If I start the bare server, it would probably be easy to setup a database and password stuff would resolve itself automatically. I may need a ilttle bit of help with that, but it seems straightforward. however, that leaves the autosave-per-hour thing unresolved.

2. I could also use the Longturn.org/net files that have the autosave-per-hour thing pretty solved, but they seem to require a server/site-side support (password database) which I don't have at this server. I struggled with several layers of problems on this path, but I finally ended here:

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This is the server for Freeciv version 2.5.11+ (f554d58727)
This freeciv-server program has player authentication support, but it's currently not in use.

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2: Connection request from Corbeau from iskon988.duo.carnet.hr
2: c1 has client version 2.5.7
2: AUTHPROG not set
2: Client rejected: Corbeau from iskon988.duo.carnet.hr (connection incomplete).
2: Corbeau was rejected: Only preregistered users allowed, or illegal username.
2: Lost connection: Corbeau from iskon988.duo.carnet.hr (rejected).
Basically, I could cut out the part where the server connects to the LT on-site password database, but I tried and failed.

Any help with solving either of these problems would be gladly received.
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
cazfi
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Re: How to start a server with authentication?

Post by cazfi »

You need this for 2.5? Freeciv-2.6 supports timer based autosaves.

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> explain autosaves
Option: autosaves  -  Which savegames are generated automatically
...
  - "Timer" (TIMER): Save every 'savefrequency' minutes.
...
> explain savefrequency 
Option: savefrequency  -  Minutes per auto-save
...
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Corbeau
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Re: How to start a server with authentication?

Post by Corbeau »

Yes, 2.5. I have a ruleset that is ready now and it will take a while to translate it to 2.6.
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
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Corbeau
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Re: How to start a server with authentication?

Post by Corbeau »

Next problem.

I found the short manual that is telling me exactly what I need to know... except it doesn't work. I did everything up to this point:

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Now start the server with
  freeciv-server --Database fc_auth.conf --auth --Newusers

The first time you do this, you need to create the database file and its
tables with the following server command:
  /fcdb lua sqlite_createdb()
After that, the server starting ends up with:

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1: [sqlite:connect]: LuaSQL: unable to open database file
which indeed makes perfect sense. Unable to open database file because the database file doesn't exist yet. I'm supposed to start the server in order to create the DB file, however, I can't start the server because the DB file needs to be created first.

I tried starting the server without those command lines and then creating the database, but I got, obviously:

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Freeciv database script not activated at server start. See the Freeciv server's --auth command line option.
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
cazfi
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Re: How to start a server with authentication?

Post by cazfi »

It worked last time I needed it... (can't test just now). Simply starting the server program should not require existing database, but you should be able to enter that 'fcdb' -command before it's needed.

What your fc_auth.conf looks like? Do you have write permissions to the directory where the database is about to get created?
cazfi
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Re: How to start a server with authentication?

Post by cazfi »

It actually creates an empty database file when server is started, the 'fcdb' -command can/must then be used to populate it.
cazfi
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Re: How to start a server with authentication?

Post by cazfi »

cazfi wrote:Do you have write permissions to the directory where the database is about to get created?
I got the same error message as you when I specified unwritable location for the database file.
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Corbeau
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Re: How to start a server with authentication?

Post by Corbeau »

Just checking, drwxr-xr-x (755) is fine? Doesn't have to be 777 or something? Because it's 755 everywhere I checked.
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
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Corbeau
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Re: How to start a server with authentication?

Post by Corbeau »

So let's review my steps.

Game is installed in ~/games/GT0 directory. (Ignore the GT0 part, it's another mystery I'm trying to solve. Long story.)

File freeciv-server is in .../GT0/bin directory

File: GT0_auth.conf (755) in the same directory. Content:

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[fcdb]
backend="sqlite"
database="$HOME/games/GT0/game.sqlite"
Command line:

freeciv-server --Database GT0_auth.conf --auth --Newusers

Result as described above:
1: [sqlite:connect]: LuaSQL: unable to open database file

ALL relevant files and folders I checked are (d)rwxr-xr-x.
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
cazfi
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Posts: 3077
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Re: How to start a server with authentication?

Post by cazfi »

Corbeau wrote:File: GT0_auth.conf (755) in the same directory. Content:

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[fcdb]
backend="sqlite"
database="$HOME/games/GT0/game.sqlite"
It's not a shell script! Freeciv does not know that by "$HOME" you mean value of the environment variable HOME.
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