Freeciv shadow edition

Web version of freeciv. Please mention the site you're using, if speaking things other than general freeciv-web codebase.
Post Reply
User avatar
petroglyph
Posts: 34
Joined: Mon Dec 10, 2018 8:13 pm

Freeciv shadow edition

Post by petroglyph »

When I logged into the multiplayer today there was this odd but oddly beautiful glitch. I can't show the entire screen because that would give away intel, but needless to say that irrigation, roads, etc. also looked oddly cool. Would be interesting to play a game on this design.
Attachments
Screen Shot 2019-02-24 at 14.07.23.png
madmax
Veteran
Posts: 56
Joined: Sun Mar 26, 2017 5:34 pm

Re: Freeciv shadow edition

Post by madmax »

Would have almost made sense if it had been from Fuzzydunlop, ruler of the Werewolves.

I don't know what caused it, but if you liked it, just remove LAYER_TERRAIN1 handling from 2dcanvas/tilespec.js:fill_sprite_array. Or set terrains[x].graphic_str to an inexistent graphic name.
User avatar
petroglyph
Posts: 34
Joined: Mon Dec 10, 2018 8:13 pm

Re: Freeciv shadow edition

Post by petroglyph »

madmax wrote:Would have almost made sense if it had been from Fuzzydunlop, ruler of the Werewolves.
Haha yes it would have been.
madmax wrote:I don't know what caused it, but if you liked it, just remove LAYER_TERRAIN1 handling from 2dcanvas/tilespec.js:fill_sprite_array. Or set terrains[x].graphic_str to an inexistent graphic name.
Thank you for the tip!
Post Reply