Has there been any discussion about a multiplayer in which every nation starts with a tech appropriate to itself?
For example, nomadic nations would already have Horseback Riding, scientific nations Literacy or Mathematics, et cetera.
Some nations could perhaps be a little OP (Greeks and Romans start with Republic, Persians and Chinese start with Monarchy) and fictional nations could even start with ridiculous tech (Hackers with Computers, Atlanteans with Submarines) that might not even be useful at the beginning.
This has probably been discussed before.
Nations with abilities
Re: Nations with abilities
Check this:
http://forum.freeciv.org/f/viewtopic.ph ... 213#p98882
not sure if this project is finished, but sounds familiar to your needs.
http://forum.freeciv.org/f/viewtopic.ph ... 213#p98882
not sure if this project is finished, but sounds familiar to your needs.
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
- petroglyph
- Posts: 34
- Joined: Mon Dec 10, 2018 8:13 pm
Re: Nations with abilities
Thank you Wahazar, but I had something more simple in mind: just a multiplayer with the standard multiplayer ruleset except the nations start off with a tech "appropriate" to them historically.Wahazar wrote:Check this:
http://forum.freeciv.org/f/viewtopic.ph ... 213#p98882
not sure if this project is finished, but sounds familiar to your needs.
Re: Nations with abilities
Probably, there is a reason it's an unpopular feature. Specific players heve more skill and/or fun with specific advantages, and there would be a pre-game race or dispute for taking an appropriate nation if theyir preferences overlap which nobody wants. Maybe different natons with similar advantage would help the case, but, to say the true, Freeciv players are just used to equal start. And ruleset/nationset developers are mostly not too workaholic people.
- petroglyph
- Posts: 34
- Joined: Mon Dec 10, 2018 8:13 pm
Re: Nations with abilities
This is a good point. Thank you!Ignatus wrote:Probably, there is a reason it's an unpopular feature. Specific players heve more skill and/or fun with specific advantages, and there would be a pre-game race or dispute for taking an appropriate nation if theyir preferences overlap which nobody wants. Maybe different natons with similar advantage would help the case, but, to say the true, Freeciv players are just used to equal start. And ruleset/nationset developers are mostly not too workaholic people.