Art wanted for showcasing game engine features (2.6+)

Contribute, display and discuss art and tilesets for use in Freeciv here.
bard
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Re: Art wanted for showcasing game engine features (2.6+)

Postby bard » Fri Sep 21, 2018 4:56 pm

XYZ wrote:Can someone explain me these columns/rows?

I see 2 bears, columns not matching, a black panther and a leopard that look pretty much the same (for the last 2 rows). Are the 3 other rows above even relevant?

Added a polar bear btw...

I need about 5 min to add a new animal for Amplio (all pictures CC0). Shall I get a hippo, rhino and an elephant? I made a black panther for trident so cougar and leopard out?

Is my row now correct?

If you plan to add the units to amplio tileset, then the 3th row is the only one relevant (4th line is the same without shadows).
The 2 first rows where made for chess tileset that I like to use sometimes. You may ignore them.

I like the black panther to replace leopard/cougar, this way it can appear in both asian and american maps.
The selection of animals in your version with polar bear looks good to me, but I suggest to use the gfx from the 3th row (with shadows) that look much better in game.

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XYZ
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Re: Art wanted for showcasing game engine features (2.6+)

Postby XYZ » Wed Jan 23, 2019 5:57 am

If you plan to add the units to amplio tileset, then the 3th row is the only one relevant (4th line is the same without shadows).


Done!

Animals for trident and amplio complete!
Attachments
Animals-finished-amplio.png
Animals-finished-trident.png
Animals-finished-trident.png (7.26 KiB) Viewed 920 times

Wahazar
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Re: Art wanted for showcasing game engine features (2.6+)

Postby Wahazar » Wed Jan 23, 2019 3:39 pm

Not sure where I should ask for, but is it possible to un-comment Train graphics in 2.6 distro and above?
Augmented2 ruleset/modpack for freeciv2.6: viewtopic.php?f=11&t=91047

Ignatus
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Re: Art wanted for showcasing game engine features (2.6+)

Postby Ignatus » Wed Jan 23, 2019 4:06 pm

No technical problem; no common ruleset uses train units, but it won't make any harm.

Wahazar
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Re: Art wanted for showcasing game engine features (2.6+)

Postby Wahazar » Wed Jan 23, 2019 4:35 pm

Ignatus wrote:No technical problem; no common ruleset uses train units, but it won't make any harm.

My ruleset use it, if somebody uses it with default tileset (for example in multiplayer game),
there is no reasonable alt graphics for it.
Augmented2 ruleset/modpack for freeciv2.6: viewtopic.php?f=11&t=91047