No gold & no science for a government
No gold & no science for a government
Under Anarchy there is no gold nor science gain from Trade. Is this a coded feature? I can't find it anywhere in the ruleset.
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
Re: No gold & no science for a government
There is effect_max_rates_anarchy set to 100, but it must be hardcoded, that only luxury is produced.
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
Re: No gold & no science for a government
Yes, it's hardcoded in common/city.c that the government governments.during_revolution spends 100% on luxuries (checked for 2.5 and 3.0). This parameter is set in governments.ruleset.
Re: No gold & no science for a government
Thanks.
Similar topic question so I won't open a new thread: if some (or all) cities are in revolt (more unhappy than happy citizens), does it in any way make it difficult or impossible to make a transition from Anarchy to a selected government if all conditions are met (enough turns have passed and government is available)?
Similar topic question so I won't open a new thread: if some (or all) cities are in revolt (more unhappy than happy citizens), does it in any way make it difficult or impossible to make a transition from Anarchy to a selected government if all conditions are met (enough turns have passed and government is available)?
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
Re: No gold & no science for a government
Forcing revolts in a Anarchy is a bad idea, imagine poor country invaded and capital is taken - not only is broke apart, but you can't continue building anything including palace.
We have more subtle methods: Empire_Size_Base (set it 10 or smth) and Empire_Size_Step (propose 8 or smth) - small country would not suffer much from Anarchy, while big one can't abuse it.
Additionally you probably need to adjust Luxury Output_Bonus for Anarchy (-80 sound reasonable).
We have more subtle methods: Empire_Size_Base (set it 10 or smth) and Empire_Size_Step (propose 8 or smth) - small country would not suffer much from Anarchy, while big one can't abuse it.
Additionally you probably need to adjust Luxury Output_Bonus for Anarchy (-80 sound reasonable).
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
Re: No gold & no science for a government
Wahazar, this is a technical discussion about how to do something. Whether it should be done or not is discussed in another place Among other things, because this other place lists other things that go along with the change.
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
Re: No gold & no science for a government
As I can see from cityturn code, even if city disorder is set to cause a revolt during revolutionary government, the revolution length counter is not reset, and you probably can't revolt the turn revolution ended; but the code seems rather complicated and I am not sure.