Advanced modpack - tech, units, buildings (2.5)

Contribute, display and discuss rulesets and modpacks for use in Freeciv here.
User avatar
FERRVMPRINCEPS
Posts: 2
Joined: Wed Nov 07, 2018 7:06 pm

Re: Advanced modpack - tech, units, buildings (2.5)

Post by FERRVMPRINCEPS »

This mudpack has a lot of promise, but I cannot seem to play it on 2.6

It brought an error that there was no readable styles.ruleset file, so I copied and pasted one over from the experimental ruleset, and now it is bringing up another error:


"Base section "base_prefortress" does not associate base with any extra
Base section "base_fortress" does not associate base with any extra
Base section "base_airbase" does not associate base with any extra
Base section "base_buoy" does not associate base with any extra
Base section "base_ruins" does not associate base with any extra"
EGOFERRVMPRINCEPSIMPERIISALVECONSERVISCAMERTEM
Wahazar
Elite
Posts: 362
Joined: Mon Jul 02, 2018 1:49 pm

Re: Advanced modpack - tech, units, buildings (2.5)

Post by Wahazar »

Conversion from 2.5 to 2.6 is not a trivial and easy task due to different syntax of some properties,
I will convert my modpack to 2.6 (hope, that conversion to 3.x will be easier), it would take some time, please be patient.
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
User avatar
FERRVMPRINCEPS
Posts: 2
Joined: Wed Nov 07, 2018 7:06 pm

Re: Advanced modpack - tech, units, buildings (2.5)

Post by FERRVMPRINCEPS »

Ok, I will play the ruleset on that version until then.
EGOFERRVMPRINCEPSIMPERIISALVECONSERVISCAMERTEM
Wahazar
Elite
Posts: 362
Joined: Mon Jul 02, 2018 1:49 pm

Re: Advanced modpack - tech, units, buildings (2.5)

Post by Wahazar »

I will be grateful for any advice or bug reports. If somebody is native English, please feel free to correct any mistakes in helptext.
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
Wahazar
Elite
Posts: 362
Joined: Mon Jul 02, 2018 1:49 pm

Re: Advanced modpack - tech, units, buildings (2.5)

Post by Wahazar »

So far, so good. I converted units, buildings, techs and some others ruleset files to version 2.6.
Now I have the biggest task: effects.ruleset...

EDIT: this modpack was incorporated into larger project: augmented ruleset modpack
http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
Post Reply