I propose to discover new technology at the turn change, similar to production/growth etc.
currently it can be done immediately, thus any misclick can ruin your accumulated bulbs.
Discovery at the turn change
Discovery at the turn change
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
Re: Discovery at the turn change
Sometimes I want to discover a tech when I click it. Or more of them.
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
Re: Discovery at the turn change
"Sometimes I want to immediately build unit/building when I click it. Or more of them." Doesn't it sounds like a cheat?Corbeau wrote:Sometimes I want to discover a tech when I click it. Or more of them.
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
Re: Discovery at the turn change
That's how the game works.
You could consider it unrealistic, but every game is an approximation of reality. Some things are made more difficult while some things are made easier. This one is made easier.
You could consider it unrealistic, but every game is an approximation of reality. Some things are made more difficult while some things are made easier. This one is made easier.
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
Re: Discovery at the turn change
Probably, it would be nice to add a dialog box for an advance that requires not more bulbs han we actually have (situations when we have done a discovery this turn, or, a really lurking trap, when the research change fine is like 90% and we misclick Ceremonial Burial one step before getting to Republic). We can freely rethink other advances within a turn but not these.
Re: Discovery at the turn change
It is not about realism, only crucial game mechanism.Corbeau wrote:That's how the game works.
You could consider it unrealistic, but every game is an approximation of reality.
This game is turn based, all production/food/city size/gold/bulbs are per turn, so why advances work differently?
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047