Discovery at the turn change

What would you like to see in Freeciv? Do you have a good idea what should be improved or how?
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Wahazar
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Discovery at the turn change

Post by Wahazar »

I propose to discover new technology at the turn change, similar to production/growth etc.
currently it can be done immediately, thus any misclick can ruin your accumulated bulbs.
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
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Corbeau
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Re: Discovery at the turn change

Post by Corbeau »

Sometimes I want to discover a tech when I click it. Or more of them.
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Wahazar
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Re: Discovery at the turn change

Post by Wahazar »

Corbeau wrote:Sometimes I want to discover a tech when I click it. Or more of them.
"Sometimes I want to immediately build unit/building when I click it. Or more of them." Doesn't it sounds like a cheat?
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
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Corbeau
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Re: Discovery at the turn change

Post by Corbeau »

That's how the game works.

You could consider it unrealistic, but every game is an approximation of reality. Some things are made more difficult while some things are made easier. This one is made easier.
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
Ignatus
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Re: Discovery at the turn change

Post by Ignatus »

Probably, it would be nice to add a dialog box for an advance that requires not more bulbs han we actually have (situations when we have done a discovery this turn, or, a really lurking trap, when the research change fine is like 90% and we misclick Ceremonial Burial one step before getting to Republic). We can freely rethink other advances within a turn but not these.
Wahazar
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Re: Discovery at the turn change

Post by Wahazar »

Corbeau wrote:That's how the game works.
You could consider it unrealistic, but every game is an approximation of reality.
It is not about realism, only crucial game mechanism.
This game is turn based, all production/food/city size/gold/bulbs are per turn, so why advances work differently?
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
Ignatus
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Re: Discovery at the turn change

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