rivers next to coastal cities or oceans

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Dino the Dinosore
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Joined: Sun Dec 31, 2017 3:41 am

rivers next to coastal cities or oceans

Post by Dino the Dinosore »

When a river is next to a coastal city (which is not on a river tile), a Trireme can move to/from the city to/from the river tile, but the graphics as drawn don't reflect that. Ditto with a river tile next to an ocean tile where the river doesn't flow directly into the ocean. In the 1st attached screen shot you can see a Trireme which can move down to the left into the city, or up into the ocean, 2nd screenshot shows what it looks like without the unit.
Screen Shot 1.png
Screen Shot 2.png
This isn't a big problem, but it is more of a problem when a custom ruleset has canals. They display the same way as rivers, but I think they should show that they link up with neighbor tiles that units can travel to, since canals are constructed rather than pre-existing. Having all river tiles next to ocean tiles display as linked is reasonable - river deltas are a thing. Next to a city might be a bit weird.
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