some feedback

Various topics about the game, the website, or anything else Freeciv related that doesn't fit elsewhere.
djconklin
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Posts: 64
Joined: Wed Feb 06, 2013 3:45 pm

some feedback

Postby djconklin » Fri Jun 08, 2018 9:07 pm

1) I find it very interesting that I can set the AI to "novice" and it beats me to building a wonder. I would like to suggest that instead of a meaningless label, use a number 99 to 0 with it indicating how crippled the AI is. Then it can become a contest: how low can you go?

2) Use hexes, not diagonal squares.

3) New building: hospital and move the Shakespeare Theater to a new research block [Philosophy should follow rather quickly after literacy].

I used freecol-git-20180425-installer for the game.

cazfi
Elite
Posts: 1559
Joined: Tue Jan 29, 2013 6:54 pm

Re: some feedback

Postby cazfi » Fri Jun 08, 2018 9:36 pm

djconklin wrote:2) Use hexes, not diagonal squares.

Server setting 'topology' controls that. If you use hex topology, you need to also use compatible tileset on the client side.
Hex topology is about to come the default in the new installations in freeciv-3.0.

djconklin
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Posts: 64
Joined: Wed Feb 06, 2013 3:45 pm

Re: some feedback

Postby djconklin » Fri Jun 08, 2018 9:37 pm

>Hex topology is about to come the default in the new installations in freeciv-3.0.

Good to hear!
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Is there a way to edit a saved game file? Like to add money?

louis94
Hardened
Posts: 195
Joined: Thu Apr 25, 2013 10:17 pm
Location: Belgium

Re: some feedback

Postby louis94 » Sat Jun 09, 2018 7:53 am

djconklin wrote:Is there a way to edit a saved game file? Like to add money?

In the Gtk client, you can got to the "Edit" menu and tick "Edit Mode" while playing (if you have HACK command level).

Else, you can use an archive manager to uncompress the file, open it in a text editor (like Notepad++) and figure out what should be changed.

Louis