I have done first pre-alpha release and public first movie from gameplay
Link to movie (on youtube.coom):
https://youtu.be/52PFaJWRB8g
What is implemented:
- Districts partially are implemented
- Proud points and possibility to buy units or next level of multipliers by proud
- Social and military research
What is planed:
- Recycle experience military unit to get military science
- Formation, abilities and actions for military units to research in military science
- Units of foe on the same tile (to attack, unit must be on the same tile and player must select attack order)
- Battles on special map
- Separate movement from playing
- Propaganda (player buy it for proud and gold and the effect is proud cost * gold cost) to makes some citizens happy for some turns
- And a lot more
Some additional information:
- Military district can be build by workers
- Some multipliers can be raised by proud
- Units can be build by proud
I think that proud is a new concept, similar to culture in Civilization V/VI game, but quite new. Proud describes how people are love ruler and how much they are integrated. Player can get proud points by build world/small wonders, which have defined proud bonus, but before time limit. Each turn after some time limit will decrease proud bonus, so If I built Pyramids on 5 turn, I would get 40 proud points, but on turn 6 20 proud points and on turn 8 0 proud points. If we lost some great/small wonder, which give proud to us, we lost proud points we got after this building is build, so we can have proud point level lower than 0.