FreeCiv for Social Research
Posted: Mon Jan 02, 2017 4:17 am
Is anyone aware of publications using FreeCiv for academic research?
I have a couple of students looking at global scale (world population) agent based models and thought about having them consider leveraging FreeCiv. We would not likely render the graphics but would use all of the computational framework underneath. I'm thinking something along the lines of an input file which initializes 80 of the worlds most populous countries (99% of the world population) and then lets the civilizations interact based on AI. The end data for analysis would be some variant of the end game outputs for each civilization.
Thoughts?
I have a couple of students looking at global scale (world population) agent based models and thought about having them consider leveraging FreeCiv. We would not likely render the graphics but would use all of the computational framework underneath. I'm thinking something along the lines of an input file which initializes 80 of the worlds most populous countries (99% of the world population) and then lets the civilizations interact based on AI. The end data for analysis would be some variant of the end game outputs for each civilization.
Thoughts?