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FreeCiv for Social Research

Posted: Mon Jan 02, 2017 4:17 am
by PaulND
Is anyone aware of publications using FreeCiv for academic research?

I have a couple of students looking at global scale (world population) agent based models and thought about having them consider leveraging FreeCiv. We would not likely render the graphics but would use all of the computational framework underneath. I'm thinking something along the lines of an input file which initializes 80 of the worlds most populous countries (99% of the world population) and then lets the civilizations interact based on AI. The end data for analysis would be some variant of the end game outputs for each civilization.

Thoughts?

Re: FreeCiv for Social Research

Posted: Tue Jan 03, 2017 8:12 am
by mir3x
>> Is anyone aware of publications using FreeCiv for academic research?

Not really, they dont publish code, usually some obscure publications in their lairs :D.
You can google for freeciv auckland or freeciv agh or Northwestern University , maybe there is more, but probably nothing useful.
For social research there is nothing for sure .

Re: FreeCiv for Social Research

Posted: Thu Jun 29, 2017 7:00 pm
by angelaxxx
Computational Creativity Research: Towards Creative Machines
redacted by Tarek R. Besold,Marco Schorlemmer,Alan Smaill

Re: FreeCiv for Social Research

Posted: Mon Dec 09, 2019 12:35 pm
by TerryMulhern
angelaxxx wrote:Computational Creativity Research: Towards Creative Machines
redacted by Tarek R. Besold,Marco Schorlemmer,Alan Smaill

Hello angelaxxx,

Where can I get a pdf copy of the book? I'm in charge of the project on Towards Data Science and this book should be used as an obligatory resource. I contacted Yash Bonde for other similar publications (or at least some references to the FreeCiv academic).

Terry

[Edit: removed spam link, but left rest of posting for now -- JTN.]