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Effects of United Nations

Posted: Tue Dec 16, 2014 12:01 am
by Corbeau
I am going through ruleset files and just encountered this:

Code: Select all

[effect_united_nations]
type    = "Has_Senate"
value   = 1
reqs    =
    { "type", "name", "range"
      "Building", "United Nations", "World"
      "Building", "Manhattan Project", "World"
      "Tech", "Nuclear Fission", "Player"
    }
nreqs   =
    { "type", "name", "range"
      "Building", "Apollo Program", "World"
    }

[effect_united_nations_1]
type    = "Revolution_When_Unhappy"
value   = 1
reqs    =
    { "type", "name", "range"
      "Building", "United Nations", "World"
    }


Does this mean that building UN by any polayer imposes diplomatic restrictions on the whole world? Or am I missing something? (With some limitations)

Re: Effects of United Nations

Posted: Tue Dec 16, 2014 12:55 am
by The Square Cow
Yes, if someone has built United Nations, someone has built Manhattan Project, that particular player knows Nuclear Fission, and no one has built the Apollo Program, then that particular player will have "diplomatic restrictions".

Basically, this implies that if the United Nations has been built, then nuclear-able nations have diplomatic restrictions, until someone builds the Apollo Program. Primitive nations are not effected. The idea of this is to have something similar to the cold war happen in the game.

Re: Effects of United Nations

Posted: Tue Dec 16, 2014 10:24 am
by Ozor Mox
Is this a new effect in the default ruleset? I don't remember this being here before, unless there were so many wars already happening by this point in my games that I didn't notice the senate blocking anything. Also I think the AI just dissolves the government if it wants to declare war and the senate is blocking it. Would this apply in Anarchy as well?

Still, I like this idea! I always thought mutually assured destruction should have more of an effect in civ, and this kind of allows for it.

Re: Effects of United Nations

Posted: Tue Dec 16, 2014 10:33 am
by Corbeau
It's in civ2civ3 ruleset in 2.5 (or civ2, not sure, maybe both). Don't know about others.