FreeCiv for Social Research

Various topics about the game, the website, or anything else Freeciv related that doesn't fit elsewhere.
PaulND
Posts: 1
Joined: Mon Jan 02, 2017 4:06 am

FreeCiv for Social Research

Postby PaulND » Mon Jan 02, 2017 4:17 am

Is anyone aware of publications using FreeCiv for academic research?

I have a couple of students looking at global scale (world population) agent based models and thought about having them consider leveraging FreeCiv. We would not likely render the graphics but would use all of the computational framework underneath. I'm thinking something along the lines of an input file which initializes 80 of the worlds most populous countries (99% of the world population) and then lets the civilizations interact based on AI. The end data for analysis would be some variant of the end game outputs for each civilization.

Thoughts?

mir3x
Veteran
Posts: 74
Joined: Sat Jan 30, 2016 6:17 pm

Re: FreeCiv for Social Research

Postby mir3x » Tue Jan 03, 2017 8:12 am

>> Is anyone aware of publications using FreeCiv for academic research?

Not really, they dont publish code, usually some obscure publications in their lairs :D.
You can google for freeciv auckland or freeciv agh or Northwestern University , maybe there is more, but probably nothing useful.
For social research there is nothing for sure .


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