Development activity

Various topics about the game, the website, or anything else Freeciv related that doesn't fit elsewhere.
cazfi
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Posts: 2022
Joined: Tue Jan 29, 2013 6:54 pm

Development activity

Postby cazfi » Tue Sep 28, 2021 5:29 am

Just at this moment my personal commit count for the previous 12 months is above one thousand (1001 exactly). That's one thousand new features and bugfixes. There might be a couple of commits where the bulk of the work has been made by someone else, and I've only ended up as being the committer.

https://www.openhub.net/p/freeciv/contributors/summary

Anyway, it would be much more healthy if we instead had 10 developers with 100 commits each. Go to https://osdn.net/projects/freeciv/ticket/ and start contributing.

cazfi
Elite
Posts: 2022
Joined: Tue Jan 29, 2013 6:54 pm

Re: Development activity

Postby cazfi » Wed Sep 29, 2021 2:36 am

Freeciv.org development is more open than the minimum required by open source licenses. Our development happens in a public repository - source for each and every revision of the project is available, not only source of the releases. Except certain emergency fixes our code changes are subject to a public review before they are pushed to the repository, for the minimum time of 36h. Anyone can challenge a patch by commenting it on its ticket at https://osdn.net/projects/freeciv/ticket/

cazfi
Elite
Posts: 2022
Joined: Tue Jan 29, 2013 6:54 pm

Re: Development activity

Postby cazfi » Wed Sep 29, 2021 6:25 am

cazfi wrote:Anyone can challenge a patch by commenting it on its ticket at https://osdn.net/projects/freeciv/ticket/

To stay informed about the proposed patches, and other updates to the tickets, subscribe to https://lists.osdn.me/mailman/listinfo/freeciv-tickets Unfortunately we lacked such a mailing list for several years, for technical reasons (was not possible with hrm bugtracker), but now we should be back on track to provide contributors a way to follow what's going on in development.