Client: 2.6.3, Windows
When there is a very large stack of enemy units and my unit arrives next to it, the client disconnects (I am thrown to the "Start new game", "Connect..." etc. window). It feels as if the limit is a stack of more than32 units, but I haven't verified the exact number.
Also, it is possible that this doesn't happen with any unit, but only with those that ignore ZoC, I am not 100% sure about that. It also definitely happens when a friendly unit is already there and the "any" unit enters the ZoC, but covered by the friendly unit.
Bug: Client crashes when unit enters ZoC of huge stack
Bug: Client crashes when unit enters ZoC of huge stack
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...