Bug: Client crashes when unit enters ZoC of huge stack

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Corbeau
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Joined: Mon Jan 13, 2014 11:13 pm

Bug: Client crashes when unit enters ZoC of huge stack

Post by Corbeau »

Client: 2.6.3, Windows

When there is a very large stack of enemy units and my unit arrives next to it, the client disconnects (I am thrown to the "Start new game", "Connect..." etc. window). It feels as if the limit is a stack of more than32 units, but I haven't verified the exact number.

Also, it is possible that this doesn't happen with any unit, but only with those that ignore ZoC, I am not 100% sure about that. It also definitely happens when a friendly unit is already there and the "any" unit enters the ZoC, but covered by the friendly unit.
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