There are an ai that put catapults close to cities defends with warriors, so I bought immediately archers or legions to increase defense and the catapult move away as if the ai know that I bought a new stronger unit in the previous turn.
Give the ai power to know my moves is not fun at all.
AI omnisciensce
Re: AI omnisciensce
We are sorry for it, but currently it's the only way to make AI any threat at all. In 3.0 version AI will see much less but only on the difficulcy level below "Easy".
Re: AI omnisciensce
If the AI don't send some diplomat or spy to observe the city the ai is getting the information for free.Ignatus wrote:We are sorry for it, but currently it's the only way to make AI any threat at all. In 3.0 version AI will see much less but only on the difficulcy level below "Easy".
Re: AI omnisciensce
AI is dumb and it is easy to conquer it. So there is handicap.
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
Re: AI omnisciensce
You should play with humans
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...