>> 1) It likes to resize itself to be taller than my screen, and refuses to be resized downward from the top
Scrollbars patch is commited, now it can be resized to 0 height I think. Ill add also hex icon update, bc they are too big.
And later buttons to scale tile view in city map.
>> 1) The cursive tech tree font may be hard to read for those with poor reading skills or small screen sizes. (Wasn't a problem for me. I think it looks nice.) I see that it can be changed, though. Maybe a good idea to have some kind of little 'help' icon that you can hover over in the tech tree that would inform the user that it can be changed. (and maybe open it up to the relevant option menu)
Its just standard font configuration for first run, user can change it later. I think I missed help text font to configure anyway.
If user doesnt have Papyrus font or Segoe Script font ( probably most linux users) it will default to something standard.
>> 2) The miniature terrain image and maybe unit image up top could be scaled up to fit their boxes? Edit: Actually, I think it might be. In that case, possibly, the ability of the display box to become wider to allow the image to fill it vertically.
Its hex tileset ? I think I'll add some auto crop function to hex tileset, bc it looks ugly, also in city dialog.
>> 3) No lock interface option
>> 4) No option to right click through the chat box. Can be a bit of a pain since the corners are where I normally click to move the map.
I'll add it but in fact message+ chat can be moved - there is invisible area in top/right
- u click and move, Ill add icon that later.
Also it wont be saved now, and after restart result might be unpredictable.
>> 5) The game's detection of whether it should be full screen or not is wonky. First time I used it while maximized, it normal-sized my window, then when I unchecked it it full-screened
Is there any chance that u marked - dont show titlebar in options ?(I'll fixed height of those no titlebar icons ). It behaves strangely then.
Without it it worked for me always good.
I added also somewhere option - dont autocenter on automated units. Its nice.
>> Absolutely love the new action buttons and loading bars, though. Should there be additional buttons for explore and auto-settler? (a pair of binoculars and a pickaxe or something). New themes are working splendidly.
I just dont want to add too much buttons now, maybe I'll add plus icon, and then extra actions would be shown vertically like connect with road, fortress, explore, automate, and all missed ones.
Anyway that unit label default to 9% of height or 11%, I forget exactly, is it ok?