Shirtboy wrote:Would be happy with a solution that used incron on the saves directory if that was easier
If you find this easier solution please post it here. What Cazfi wrote is anyway applicable.
Suggestions, stick to ppm:ppm
instead of magick:png
or similar if you can, the last time I tested it (on Windows) the "magick"
boiled down to using 48 bits per pixel for less than 32768 colours, while ppm:ppm
will only use 24 bits per pixel.
You don't get a real map in the chosen tileset, you get only a zoomed minimap independent of the tileset. And if you create it "ingame"
instead of your better idea to tackle the saves directory there is a rather long "end turn"
lag. Too long for me, I never tried it again, depite of plain text (=no time wasted for compression) saved games.
Unreported missing feature: The saved games in ~/.freeciv/saves
have names like freeciv-T0529-Y02104-auto.sav (where auto
could be also manual
, or quitidle
; T=turn; Y=year). That's not ideal for your idea if you have a mess of *.sav files for different games for different Freeciv versions in ~/.freeciv/saves
. A better name could be freeXXX-T0529-Y02104-auto.sav, where XXX is the smallest unused base 32
id. 000..VVV for a new game. Starting at XXX=CIV just for fun and 'cause civilization should be free
If somebody here has more than 32*32*32 saved games in ~/.freeciv/saves
please ask for professional help elsewhere.