Beta release 2.6.0-beta1

New releases, projects, multiplayer games, etc.
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JTN
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Beta release 2.6.0-beta1

Postby JTN » Sat Sep 16, 2017 6:13 pm

The first beta for the next major version of Freeciv, 2.6.0-beta1, has just been released.

2.6.x includes a redesigned Qt client with multiplayer features, experimental map scaling, a substantially revised version of the civ2civ3 ruleset, GriffonSpade's Hexemplio large hex tileset, and much more flexibility for custom rulesets. See the summary of changes since 2.5.x.

Source code is available here. Compiled Windows packages aren't available yet, but will hopefully follow shortly.

Please report bugs you find on our bug tracker at hostedredmine (rather than on this forum) so we don't lose track of them.

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JTN
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Re: Beta release 2.6.0-beta1

Postby JTN » Sun Sep 17, 2017 11:59 pm

The Windows builds are now up.

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dunnoob
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Re: Beta release 2.6.0-beta1

Postby dunnoob » Thu Sep 21, 2017 6:44 pm

JTN wrote:The Windows builds are now up.
Great, but according to the Wiki main page community news we're still at 2nd Feb 2013 and version 2.3.:shock:

Please unprotect template:news-com or replace its content by one line...

Code: Select all

#REDIRECT [[Template:NEWS]]
...to simplify the maintenance.

cazfi
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Re: Beta release 2.6.0-beta1

Postby cazfi » Sun Oct 15, 2017 2:05 pm

dunnoob wrote:community news we're still at 2nd Feb 2013 and version 2.3.:shock:
Well, freeciv for Android still appears to be based on freeciv-2.3.1 - seems like a dead project by now.

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Re: Beta release 2.6.0-beta1

Postby javaxubuntu » Mon Oct 16, 2017 1:05 pm

I created a fork and I'm currently working on porting Freeciv 2.6 beta to Android.
https://github.com/javaxubuntu/freeciv-android/

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Re: Beta release 2.6.0-beta1

Postby cazfi » Mon Oct 16, 2017 3:12 pm

javaxubuntu wrote:I created a fork and I'm currently working on porting Freeciv 2.6 beta to Android.
https://github.com/javaxubuntu/freeciv-android/

Remember to do your development so that you will be able to easily rebase it on top of new freeciv releases in the future, so that it doesn't end up as another project tied to soon-outdated freeciv version. Maybe we should maintain some parts in freeciv git?