Freeciv shadow edition
- petroglyph
- Posts: 34
- Joined: Mon Dec 10, 2018 8:13 pm
Freeciv shadow edition
When I logged into the multiplayer today there was this odd but oddly beautiful glitch. I can't show the entire screen because that would give away intel, but needless to say that irrigation, roads, etc. also looked oddly cool. Would be interesting to play a game on this design.
Re: Freeciv shadow edition
Would have almost made sense if it had been from Fuzzydunlop, ruler of the Werewolves.
I don't know what caused it, but if you liked it, just remove LAYER_TERRAIN1 handling from 2dcanvas/tilespec.js:fill_sprite_array. Or set terrains[x].graphic_str to an inexistent graphic name.
I don't know what caused it, but if you liked it, just remove LAYER_TERRAIN1 handling from 2dcanvas/tilespec.js:fill_sprite_array. Or set terrains[x].graphic_str to an inexistent graphic name.
- petroglyph
- Posts: 34
- Joined: Mon Dec 10, 2018 8:13 pm
Re: Freeciv shadow edition
Haha yes it would have been.madmax wrote:Would have almost made sense if it had been from Fuzzydunlop, ruler of the Werewolves.
Thank you for the tip!madmax wrote:I don't know what caused it, but if you liked it, just remove LAYER_TERRAIN1 handling from 2dcanvas/tilespec.js:fill_sprite_array. Or set terrains[x].graphic_str to an inexistent graphic name.