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Re: Wish/priority/fix list

Posted: Thu Jul 06, 2017 2:39 pm
by Alien Valkyrie
Corbeau wrote:Whoever added "worker is not automatically added when a settler adds to city", can we get an explanation?
I didn't add it, but I'm assuming it's about an issue that's the same in regular Freeciv: When adding Settlers to an already-founded city, workers aren't automatically re-assigned. The newly added citizen becomes a specialist. This is not necessarily an issue, since the auto-assinment might not be what the player had in mind, and changing everything again can be quite tedious.

Re: Wish/priority/fix list

Posted: Thu Jul 06, 2017 3:12 pm
by Corbeau
Pungtryne, I see that you entered 12 tens into the table. The point of this is to establish *priorities*, meaning, which stuff should be fixed *first*, not what should and what shouldn't be fixed. So giving equal priority to so much stuff basically ends up with none of them getting top priority, at least from your column.

Not a problem, just pointing out. You are simply nullifying your own priorities.

Re: Wish/priority/fix list

Posted: Thu Jul 06, 2017 7:29 pm
by AndreasR
This has been released to production now.

Re: Wish/priority/fix list

Posted: Thu Jul 06, 2017 8:41 pm
by Corbeau
Image

Re: Wish/priority/fix list

Posted: Fri Jul 07, 2017 8:51 am
by Corbeau
I added another "wish": Trident tileset.

Disclaimer: I put a high priority on it, but it doesn't mean it is a problem not having it (like the chat issue). It would simply make it much more playable for me, improve visibility and reduce the number of mistakes made while moving units. I am also aware it may be a lot of work (that I myself am unable to do) so I'm aware that the listed priority may not correspond with the development priority.

Also, added an "average" column.

Re: Wish/priority/fix list

Posted: Sat Jul 08, 2017 11:23 pm
by Corbeau
Hm, here is a pretty straightforward wish... If a city is in revolt, I would like to see the word "Revolt" in the city menu, not "Peace" as it is now...

Re: Wish/priority/fix list

Posted: Mon Jul 10, 2017 3:48 pm
by AndreasR
Corbeau wrote:Hm, here is a pretty straightforward wish... If a city is in revolt, I would like to see the word "Revolt" in the city menu, not "Peace" as it is now...
This has been fixed now.

Re: Wish/priority/fix list

Posted: Tue Jul 11, 2017 12:59 pm
by Corbeau
Chat malfunction seems to be fixed. At least I had no problems in the last day or two. Allied chat, however, not working as described.

Re: Wish/priority/fix list

Posted: Tue Jul 11, 2017 3:48 pm
by AndreasR
Corbeau wrote: Allied chat, however, not working as described.
Do you have any more details about this?

Re: Wish/priority/fix list

Posted: Tue Jul 11, 2017 5:48 pm
by madmax
Corbeau wrote:Allied chat, however, not working as described.
Works for me right now (albeit in a normal, not longturn game, but that shouldn't make any difference).
What have you noticed? Are messages not sent? Are they public? Does it always happen or does it depend on content?
I don't know if it has been said, but the chat still defaults to public messages and you activate/deactivate messages to allies with the "shield" icon by the text box. Also, private messages ("player: message"), explicit public messages (": message") and explicit to-allies messages (". mesage") work as such, whatever the chat-to-allies state is.