Wish/priority/fix list

Web version of freeciv at play.freeciv.org
pungtryne
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Re: Wish/priority/fix list

Postby pungtryne » Sun Jun 18, 2017 1:01 am

I think I might got it now. The map grid is kind of off, compared to fog of war, so that some units almost gets invisible. Am I right?

pungtryne
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Re: Wish/priority/fix list

Postby pungtryne » Wed Jun 21, 2017 3:19 pm

I corrected an error, someone had put a minus-sign in front of the rating (scale goes from 1-10).

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Corbeau
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Re: Wish/priority/fix list

Postby Corbeau » Wed Jun 21, 2017 5:05 pm

It wasn't an error, I put a -5 because I'm opposed to that particular idea. Also, I was absolutely certain that I edited the explanation to contain negatives (the scale should be from -10 to +10 so that you can be *against* someone's idea, but now I realised it's not there. That is an error and now I'm fixing it.)

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Corbeau
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Re: Wish/priority/fix list

Postby Corbeau » Wed Jun 21, 2017 5:15 pm

And maybe I should explain why I'm in favour of the city auto-assigning workers when it grows.

because when it does that, it makes an optimum for all values. Sometimes I may force a city to do on-optimal values because I want to rush something: production or growth. But rushing usually doesn't last forever and this prevents me from keeping this arrangement forever in case I forget it's there.

While someone who wants to keep a non-optimum distribution of workers may keep in mind the reasons for this and reshuffle them once the city grows.

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Re: Wish/priority/fix list

Postby pungtryne » Wed Jun 21, 2017 5:33 pm

I can see arguments against. I think that the optimal would be a checkbox in each city that lets you decide if workers get auto-assigned on city growth or not. There sure are situations where both would be usefull. Adding this suggestion.

Note: I understand of course that this can be time consuming and/or hard to implement so from a cost/gain benefit the quicker things should have highest priority.

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Corbeau
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Re: Wish/priority/fix list

Postby Corbeau » Wed Jun 21, 2017 6:10 pm

Actually, I'd put a priority to creating the same options/features/interface/possibilities that the Civ Client has before implementing anything new. The client is almost perfect ( can think of a detail or two that it's missing, but nothing serious), and Web is seriously behind. So, smooth out the rough edges first, create new content later.

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AndreasR
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Re: Wish/priority/fix list

Postby AndreasR » Fri Jun 23, 2017 10:11 pm

I have marked the items in the document which have been altered by the update of Freeciv-web today. Some of the items are fixed fully, others are fixed partially. Please help me update the document.

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Corbeau
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Re: Wish/priority/fix list

Postby Corbeau » Fri Jun 23, 2017 10:15 pm

Thank you for the updates!

What kind of help do you need?

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AndreasR
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Re: Wish/priority/fix list

Postby AndreasR » Fri Jun 23, 2017 10:31 pm

Corbeau wrote:Thank you for the updates!

What kind of help do you need?


Just test and verify that I actually fixed the issues, then remove them from the document.

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Small Wonders

Postby accomplishednoob » Wed Jun 28, 2017 2:02 am

I don't know if this is actually a bug or it's part of the ruleset. All wonders are small wonders under the ruleset and they don't show in the list of "Top 5 Cities".