I didn't add it, but I'm assuming it's about an issue that's the same in regular Freeciv: When adding Settlers to an already-founded city, workers aren't automatically re-assigned. The newly added citizen becomes a specialist. This is not necessarily an issue, since the auto-assinment might not be what the player had in mind, and changing everything again can be quite tedious.Corbeau wrote:Whoever added "worker is not automatically added when a settler adds to city", can we get an explanation?
Wish/priority/fix list
- Alien Valkyrie
- Elite
- Posts: 513
- Joined: Sun Feb 10, 2013 10:21 pm
- Location: Stuttgart, Germany
Re: Wish/priority/fix list
~ AVL
Re: Wish/priority/fix list
Pungtryne, I see that you entered 12 tens into the table. The point of this is to establish *priorities*, meaning, which stuff should be fixed *first*, not what should and what shouldn't be fixed. So giving equal priority to so much stuff basically ends up with none of them getting top priority, at least from your column.
Not a problem, just pointing out. You are simply nullifying your own priorities.
Not a problem, just pointing out. You are simply nullifying your own priorities.
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
Re: Wish/priority/fix list
This has been released to production now.
Re: Wish/priority/fix list
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
Re: Wish/priority/fix list
I added another "wish": Trident tileset.
Disclaimer: I put a high priority on it, but it doesn't mean it is a problem not having it (like the chat issue). It would simply make it much more playable for me, improve visibility and reduce the number of mistakes made while moving units. I am also aware it may be a lot of work (that I myself am unable to do) so I'm aware that the listed priority may not correspond with the development priority.
Also, added an "average" column.
Disclaimer: I put a high priority on it, but it doesn't mean it is a problem not having it (like the chat issue). It would simply make it much more playable for me, improve visibility and reduce the number of mistakes made while moving units. I am also aware it may be a lot of work (that I myself am unable to do) so I'm aware that the listed priority may not correspond with the development priority.
Also, added an "average" column.
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
Re: Wish/priority/fix list
Hm, here is a pretty straightforward wish... If a city is in revolt, I would like to see the word "Revolt" in the city menu, not "Peace" as it is now...
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
Re: Wish/priority/fix list
This has been fixed now.Corbeau wrote:Hm, here is a pretty straightforward wish... If a city is in revolt, I would like to see the word "Revolt" in the city menu, not "Peace" as it is now...
Re: Wish/priority/fix list
Chat malfunction seems to be fixed. At least I had no problems in the last day or two. Allied chat, however, not working as described.
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
Re: Wish/priority/fix list
Do you have any more details about this?Corbeau wrote: Allied chat, however, not working as described.
Re: Wish/priority/fix list
Works for me right now (albeit in a normal, not longturn game, but that shouldn't make any difference).Corbeau wrote:Allied chat, however, not working as described.
What have you noticed? Are messages not sent? Are they public? Does it always happen or does it depend on content?
I don't know if it has been said, but the chat still defaults to public messages and you activate/deactivate messages to allies with the "shield" icon by the text box. Also, private messages ("player: message"), explicit public messages (": message") and explicit to-allies messages (". mesage") work as such, whatever the chat-to-allies state is.