Wish/priority/fix list

Web version of freeciv at play.freeciv.org
Zelrond
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Location: Paraguay

Re: Wish/priority/fix list

Postby Zelrond » Mon Aug 21, 2017 5:17 pm

AndreasR wrote:Which game and player? I think this could be a bug in the multiplayer ruleset in the Freeciv server.


Sorry, didn't specify. Any server, freeciv. I play all 7 longturn games and usually do moves from my cellphone. On it, the build railroad option doesnt appear in the menu not from the engineer nor the worker.

Well it's on longurn 1 or 2, the ones i already have railroad to be precise.

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AndreasR
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Location: Norway

Re: Wish/priority/fix list

Postby AndreasR » Mon Aug 21, 2017 7:05 pm

pungtryne wrote:.


pungtryne, I have created the following bugreport to the Freeciv project: Darwin's Voyage doesn't give two technology advances in multiplayer ruleset. A fix for this will be available in Freeciv-web when it has been fixed in the Freeciv server.

Caedo
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Re: Wish/priority/fix list

Postby Caedo » Sat Aug 26, 2017 9:12 am

The Great Wonder announcements contain a link to the city building the wonder, even if it's of a different civilization. This is an information leak and I'd call it a bug. In the regular Freeciv clients, the message only links to the location, if the city is known at all, but doesn't allow looking inside the city.

Caedo
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Re: Wish/priority/fix list

Postby Caedo » Tue Aug 29, 2017 9:53 am

There has been some serious confusion due to the Freeciv-web manual being incomplete and the multiplayer ruleset being different from the classic ruleset. In particular, there is no information on what technologies obsolete certain wonders.

elthamare
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Joined: Wed Jun 22, 2016 9:14 pm

Re: Wish/priority/fix list

Postby elthamare » Sun Sep 17, 2017 3:10 pm

On mobile, clicking on the messages list won't expand it anymore.