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Re: LongTurn support in Freeciv-web

Posted: Mon Oct 02, 2017 9:34 am
by Corbeau
Like I said, Luxuries are locked. Shouldn't have anything to do with revolt.

Re: LongTurn support in Freeciv-web

Posted: Mon Oct 02, 2017 9:56 am
by Caedo
My explanation would've been Citizen Governors having to switch workers to fulfill their gold requirements, but those aren't a thing in Freeciv-web yet.

The only other explanation I could think of is that there are some corner cases where the trade can't be divvied up evenly and the higher science rate would result in the last point going to science when otherwise it would have gone to luxury, causing disorder.

Re: LongTurn support in Freeciv-web

Posted: Tue Oct 03, 2017 9:25 pm
by Corbeau
Yeah, in the end, it turns out it is (probably) some rounding effect because some cities end up in disorder.