LongTurn support in Freeciv-web
Re: LongTurn support in Freeciv-web
And seriously, the chat is borderline dysfunctional. It already happened several times that I'm typing a message and the pointer just decides that it is going to leave the window and start giving commands to my units. Fortunately nothing serious happened YET, at least not that I know, except one settler coming almost to the end of irrigation and then having to start all over again.
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
- Alien Valkyrie
- Elite
- Posts: 513
- Joined: Sun Feb 10, 2013 10:21 pm
- Location: Stuttgart, Germany
Re: LongTurn support in Freeciv-web
Is there a river on the tile, or are they fortified? Because that would boost their defense up to 3.375 (which is treated as 3.4 ingame IIRC).Corbeau wrote:Can someone explain to me how come that the Archers vs. veteran Warriors on a forest have 41% chance of winning?
On a related note, I just accidentally disbanded a unit because the chat couldn't keep focus. This is severely impacting the game.Corbeau wrote:And seriously, the chat is borderline dysfunctional. It already happened several times that I'm typing a message and the pointer just decides that it is going to leave the window and start giving commands to my units. Fortunately nothing serious happened YET, at least not that I know, except one settler coming almost to the end of irrigation and then having to start all over again.
~ AVL
Re: LongTurn support in Freeciv-web
No river and I don't see a fortification symbol.Caedo wrote:Is there a river on the tile, or are they fortified? Because that would boost their defense up to 3.375 (which is treated as 3.4 ingame IIRC).Corbeau wrote:Can someone explain to me how come that the Archers vs. veteran Warriors on a forest have 41% chance of winning?
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
- Alien Valkyrie
- Elite
- Posts: 513
- Joined: Sun Feb 10, 2013 10:21 pm
- Location: Stuttgart, Germany
Re: LongTurn support in Freeciv-web
Does your archer have less than a whole movement point? I'm pretty sure tired attacks are enabled, i.e. when attacking with less than one movement point, the attack power is scaled down proportionally.Corbeau wrote:No river and I don't see a fortification symbol.Caedo wrote:Is there a river on the tile, or are they fortified? Because that would boost their defense up to 3.375 (which is treated as 3.4 ingame IIRC).Corbeau wrote:Can someone explain to me how come that the Archers vs. veteran Warriors on a forest have 41% chance of winning?
~ AVL
Re: LongTurn support in Freeciv-web
No tired attack, no prior damage, no conceivable reason for this.
In other news, I was just writing a number to give an amount of gold into the diplomacy window and at the same time my active unit moved. I see this as a bug. When you are writing stuff into a diplomatic screen, keystrokes shouldn't be registered in the big map, or anywhere else for that matter.
In other news, I was just writing a number to give an amount of gold into the diplomacy window and at the same time my active unit moved. I see this as a bug. When you are writing stuff into a diplomatic screen, keystrokes shouldn't be registered in the big map, or anywhere else for that matter.
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
Re: LongTurn support in Freeciv-web
Were the Warriors Fortified? Fortified Veteran Warrior on Forest Defense value: 1.5 x 1.5 x 1 x 1.5 = 3.375, Archer Attack value: 3.Corbeau wrote:Can someone explain to me how come that the Archers vs. veteran Warriors on a forest have 41% chance of winning?
Re: LongTurn support in Freeciv-web
Corbeau wrote:No river and I don't see a fortification symbol.Caedo wrote:Is there a river on the tile, or are they fortified? Because that would boost their defense up to 3.375 (which is treated as 3.4 ingame IIRC).Corbeau wrote:Can someone explain to me how come that the Archers vs. veteran Warriors on a forest have 41% chance of winning?
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
Re: LongTurn support in Freeciv-web
Do we have savegame to investigate this from?
Re: LongTurn support in Freeciv-web
The situation is current. Any way to save it and send it somehow?
Update: I withdrew the Archer and now, when it's active with 0 moves left, middle-clicking on the Warrior says Attack: 0%.
Update: I withdrew the Archer and now, when it's active with 0 moves left, middle-clicking on the Warrior says Attack: 0%.
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
Re: LongTurn support in Freeciv-web
Hopefully it's reproducible from the last autosave. Andreas?Corbeau wrote:The situation is current. Any way to save it and send it somehow?