LongTurn support in Freeciv-web

Web version of freeciv. Please mention the site you're using, if speaking things other than general freeciv-web codebase.
User avatar
Corbeau
Elite
Posts: 1293
Joined: Mon Jan 13, 2014 11:13 pm

Re: LongTurn support in Freeciv-web

Post by Corbeau »

...but, like I said, even better would be to be able to completely remove system lines... ;)
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
AndreasR
Elite
Posts: 755
Joined: Thu May 02, 2013 10:26 pm

Re: LongTurn support in Freeciv-web

Post by AndreasR »

I have restarted the Freeciv-web LongTurn test-game. It now has a custom LongTurn ruleset (x2 movement) and some bugfixes.
User avatar
Corbeau
Elite
Posts: 1293
Joined: Mon Jan 13, 2014 11:13 pm

Re: LongTurn support in Freeciv-web

Post by Corbeau »

"150 human players are required before starting"?
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
AndreasR
Elite
Posts: 755
Joined: Thu May 02, 2013 10:26 pm

Re: LongTurn support in Freeciv-web

Post by AndreasR »

I have added some improvements to the chat, now with names and some more colour codes.
Corbeau wrote:"150 human players are required before starting"?
The minplayers setting has been set to 150. I have rephrased the sentence a bit. If you have suggestions for improvement, then please let me know.
User avatar
Corbeau
Elite
Posts: 1293
Joined: Mon Jan 13, 2014 11:13 pm

Re: LongTurn support in Freeciv-web

Post by Corbeau »

Still can't see who actually said what in the chat. If more people say something, it will be a mess.
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
AndreasR
Elite
Posts: 755
Joined: Thu May 02, 2013 10:26 pm

Re: LongTurn support in Freeciv-web

Post by AndreasR »

Corbeau wrote:Still can't see who actually said what in the chat. If more people say something, it will be a mess.
I think this has been fixed. Can you please try again and verify that it has been fixed? (You might have to reload your browser)
User avatar
Corbeau
Elite
Posts: 1293
Joined: Mon Jan 13, 2014 11:13 pm

Re: LongTurn support in Freeciv-web

Post by Corbeau »

Yup, fixed ;)

Next on wishlist: option to not see system messages in the chat :)
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
AndreasR
Elite
Posts: 755
Joined: Thu May 02, 2013 10:26 pm

Re: LongTurn support in Freeciv-web

Post by AndreasR »

We are 47 players now. Perhaps we should just should start the game soon?

> Next on wishlist: option to not see system messages in the chat :)

Ok!
User avatar
Corbeau
Elite
Posts: 1293
Joined: Mon Jan 13, 2014 11:13 pm

Re: LongTurn support in Freeciv-web

Post by Corbeau »

Well, I'm all for it.

However, there is another thing that I'll be adding to a "Standard LongTur ruleset". In short: wonders. They were initially designed for a single-player game agains a maximum of six AI opponents. In a game of 20+ live players it is slightly meaningless because most people won't get to build any and 1. it *may* give some people unfair advantage, 2. reduces the accessibility of an interesting game feature. Maybe consider making them "small wonders" - at least some of them - a priority?

Or not?

As for starting with 47 players, you seriously planned to wait for 150? :)

And, if starting, it would be very good to start with more settlers and workers and maybe some warriors. I'm still working on my Founders idea, changed the ruleset, tested, didn't work.
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
User avatar
Corbeau
Elite
Posts: 1293
Joined: Mon Jan 13, 2014 11:13 pm

Re: LongTurn support in Freeciv-web

Post by Corbeau »

It will be extremely crowded if we have 50 players on 5000 tiles. Also, 85% landmass is not nice. I tried changing it, but requires a vote and I don't think people are active enough to take part. Can you change it from above?
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
Post Reply