I have attached the latest savegames from the two LongTurn games here.cazfi wrote:Hopefully it's reproducible from the last autosave. Andreas?Corbeau wrote:The situation is current. Any way to save it and send it somehow?
Hopefully this will help you debug the issue, and I hope perhaps we can use them to test and import LongTurn support and games with many players in Freeciv generally. I also hope to involve you and the other Freeciv developers in improving the LongTurn support in Freeciv generally. There are some "rough edges" and things which needs fixing, and I'm not able to fix them all myself. For example, cleaning up the current
longturn.patch, doing some things better, and including the patch in a "proper way" into Freeciv would be nice.
Also, autosaving is currently not enabled on the LongTurn games, so I save them manually at the moment.
I would really like some help to enable autosaving. The two games were started with the default value for the config setting autosaves.
When I try to change the autosaves setting to "set autosaves=TURN", I get an error message that I am not allowed to change the autosaves setting.
This is the current script: pubscript_longturn_6004.serv, however, the LongTurn games were started with the default value for autosaves. It is probably related to the cmdlevel setting, which I don't fully understand. Any help with this will be great! In the beginning, the two LongTurn games were plagued with random players changing too various settings, which was very bad. Then I set "cmdlevel basic", and I think it helped with random players messing up settings. However, now I'm not allowed to change settings, and therefore not allowed to enable autosaves.