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Chat?

Posted: Wed Apr 12, 2017 9:58 am
by Corbeau
Is it possible to clear up the chat? To be more specific, weed out the system messages and leave only chat from players, like it is possible in FreeCiv client? This is about Longturn where diplomacy and player interaction is much more important so it would be of great help to not have a lot of system stuff there.

Maybe add another channel for private messages or something?

Re: Chat?

Posted: Wed Apr 12, 2017 12:40 pm
by AndreasR
Noted. Will fix in next version.

Re: Chat?

Posted: Thu Apr 27, 2017 10:28 pm
by Corbeau
One more thing. It would be more logical if, when you write a chat line and press Enter, the pointer/cursor remains in the chat window so that you can continue writing the next line if you wish. If you don't, you're going to use the mouse anyway.

Also, is it possible to extend the length of the text you can write in the chat in one go? At least 50%, possibly double but more would be even better?

Re: Chat?

Posted: Wed May 24, 2017 8:41 pm
by Caedo
While we're at the topic of chat, is it really so difficult to simply escape unwanted characters (apostrophes, quotes etc.) instead of breaking the chat or removing them altogether? Shouldn't you be able to code that into the webclient? Because it really gets annoying if I have to avoid contractions or even simple possesive forms on cause of apostrophes potentially swallowing up the rest of the chat line.

Re: Chat?

Posted: Thu May 25, 2017 4:52 am
by AndreasR
Caedo wrote:While we're at the topic of chat, is it really so difficult to simply escape unwanted characters (apostrophes, quotes etc.) instead of breaking the chat or removing them altogether? Shouldn't you be able to code that into the webclient? Because it really gets annoying if I have to avoid contractions or even simple possesive forms on cause of apostrophes potentially swallowing up the rest of the chat line.


This is described in this issue on GitHub. This was initially added to protect against XSS vulnerabilies.