Webperimental ruleset feed back and suggestion thread
Posted: Tue Aug 25, 2015 12:54 pm
Freeciv-web doesn't support Freeciv's bundled rulesets yet. One purpose of the webperimental ruleset is to test and demonstrate Freeciv-web's (limited but growing) ruleset support. Another objective is game balance. It is OK to point out that a Freeciv-web capability isn't demonstrated or that a rule is unbalanced without suggesting how to solve the problem. It would be nice if rule change suggestions describes the problem(s) they are trying to solve.
To avoid confusion: Freeciv-web's webperimental ruleset isn't Freeciv's experimental ruleset. The webperimental ruleset is a copy of fcweb with some rule changes Freeciv-web is able to support. The fcweb ruleset it self is trying to stay as close to Freeciv's classic ruleset as possible without breaking Freeciv-web.
Example 1: Reduce the odds of suitcase nuke to 20% of diplchance. Problems: The Manhattan Project is overpowered. Freeciv-web's "reduce the odds of this action"-capability isn't demonstrated.
Example 2: Allow doing suitcase nuke to any non allied city. Give everyone a casus belli against any player who successfully suitcase nukes someone he wasn't at war with. Problems: The Manhattan Project is underpowered. Freeciv-web's "give everyone, not just the victim, an incident against the actor"-capability isn't demonstrated.
Example 3: Give the intended victim of the actions "Explode Nuclear", "Suitcase Nuke", "Incite City" and "Poison City" a casus belli against the actor player. Problem: It is ridiculous that catching someone trying to steal a tech gives a casus belli while shooting down a nuclear missile shout down or a catching a Spy trying to incite a city or kill its population doesn't.
To avoid confusion: Freeciv-web's webperimental ruleset isn't Freeciv's experimental ruleset. The webperimental ruleset is a copy of fcweb with some rule changes Freeciv-web is able to support. The fcweb ruleset it self is trying to stay as close to Freeciv's classic ruleset as possible without breaking Freeciv-web.
Example 1: Reduce the odds of suitcase nuke to 20% of diplchance. Problems: The Manhattan Project is overpowered. Freeciv-web's "reduce the odds of this action"-capability isn't demonstrated.
Example 2: Allow doing suitcase nuke to any non allied city. Give everyone a casus belli against any player who successfully suitcase nukes someone he wasn't at war with. Problems: The Manhattan Project is underpowered. Freeciv-web's "give everyone, not just the victim, an incident against the actor"-capability isn't demonstrated.
Example 3: Give the intended victim of the actions "Explode Nuclear", "Suitcase Nuke", "Incite City" and "Poison City" a casus belli against the actor player. Problem: It is ridiculous that catching someone trying to steal a tech gives a casus belli while shooting down a nuclear missile shout down or a catching a Spy trying to incite a city or kill its population doesn't.