Nook wrote:Do you think Leonardo would be more valuable than Adam Smith?
Though choice. Adam Smith doesn't get obsoleted. It will be awesome when you get more cities and buildings. You already got buildings that would benefit from it.
Nook wrote:Ii seems to me Adam smith would pretty much solve my money troubles.
So would more trade routes. Try to give all your cities the highest number of trade routes possible. You start with max 2 trade routes pr city. Magnetism and The Corporation give you an extra legal trade route pr city each. (source
A domestic trade route gives you a trade route in two of your cities at the price of one caravan. Don't worry about wasting possible trade routes on low profit domestic trade routes. A more profitable trade route will replace an existing less profitable trade route. You even get the one time bonus when you establish the new more profitable trade route that replaces to old one.
(In theory, if you have extremely large amounts of information, you could use this as an attack. An enemy has a domestic trade route that gives 4 gold in profit pr turn to each side. That gives him (4 + 4 =) 8 gold pr turn from this trade route. If you go to one of the cities and replace the trade route with one that gives 5 gold pr turn he will lose (8 - 5 = ) 3 gold pr turn until he can give the other city a new trade route while you gain 5 gold pr turn from your side.)
Consider using the one time bonus from Establish Trade Route to rush other Caravan units that you are producing. Some players makes the first Caravan pay for the next.
The ideal trade route (in terms of profit) is between two giant cities at the opposite sides of the planet, located at different islands and belonging to different players.