cazfi wrote:I can't run freeciv-web on my system at the moment as the minimum requirements were (without warning) increased so that Debian Testing is not enough
I'm pretty sure that Freeciv-web will work nicely on most Debian and Linux distributions. Which requirement do you refer to? The only relevant change I did recently was update the README specifying that one should use Tornado version 4.1 or later. That was because this is the first stable version of Tornado which supports WebSocket compression, and I would recommend that you use this version since JSON uses much less bandwidth when compressed. It will still work with much older versions of Tornado, but then without WebSocket compression. So the version number is more of a strong recommendation than a requirement.
Please report any specific problems or error message you have running Freeciv-web on your system, and I can try to help you getting up and running. For example, yesterday I did a test on a fresh install of Ubuntu 14.10 as the host operating system, where I got Freeciv-web easily up and running on a virtual machine in an hour using Vagrant and Virtualbox.
You will have to re-run Freeciv-img-extract and run build.sh in the /freeciv-web directory if you are updating an existing build, since I'm trying to add support for multiple tilesets. I would strongly suggest a fresh build with Vagrant, though.
cazfi wrote:I would recommend updating freeciv-server svn to a nwere version with the much better unit activity icons than those in the current version. Those improve usability (one can easily tell what units are doing, instead of some icons getting all blurred to the background) quite a lot.
Sure; I can do that.
By the way, what do you think of pushing the current version of Freeciv-web to production soon, for some better testing? It's been quite a long while since the last time now.