29. There is another GOTO bug. When a unit is told to GOTO someplace and it will take it multiple turns to get there, it is frequently left as the active unit ... with 0 movement points. I think this is a bug... It should probably highlight the next unit with movement points left. I just have to tell it (J) no orders or (W)ait to get to the next unit because I want its GOTO to complete after this turn has ended.
30. GOTO canceling.
If I need to change a unit's destination and they are in the middle of a multiple-turn GOTO, there is a problem. I can't get them to stop and go somewhere else. When I click on a unit who has the "G" next to them, I think maybe their GOTO should be canceled if I tell them (with the directional keys for example) to go somewhere else. They seem to continue on the old GOTO route unless I use the GOTO command again, or tell them to Sentry. In other words, such a unit will have 0 movement points left, so any movement they do will need to be forced to a new turn. It would be nice to be able to hit ESC key or something and cancel their GOTO. Is there a cancel command? It seems like there is constant questions about the old Civilization mindset that has so many things take multiple turns.... like if you click a unit who is taking 24 turns to change a terrain, will it stop? AAAH, no!! To me, all we need is a definite CANCEL command. It would work for:
- Canceling a Goto that I was thinking about beginning, but decided not.
- Canceling a Goto that has already begun.
- Canceling a Paradrop that I was thinking about.
- Canceling a move that the server warns will attack an opponent.
- Canceling an irrigation/road/terrain change so I don't worry about accidentally click-canceling it.
- During a battle, a unit sometimes moves to weird places due to Zone of Control. I want to sometimes cancel this "forced goto retreat" with the cancel command.
- Sometimes a unit is told to do something with 0 movement points, or sometimes it happens with less than the movement points needed to go someplace. This also puts them in a "Goto" with a G next to them that needs to be quickly undone.