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Re: Freeciv-Web WebGL/Three.js prototype

Posted: Sun Jan 08, 2017 5:31 pm
by AndreasR
I've released an update today, which has smoother borders on the black darkness/unknown terrain tiles. It was implemented using a custom shader.

Andreas

Re: Freeciv-Web WebGL/Three.js prototype

Posted: Sat Jan 14, 2017 6:45 pm
by AndreasR
A new version of Freeciv-web with 3D WebGL support has been released to the production server.
It has new and much better rendering of labels, fog of war and rivers, and many other minor improvements.

Image

Re: Freeciv-Web WebGL/Three.js prototype

Posted: Fri Jan 20, 2017 11:19 pm
by AndreasR
I have added a water shader to the WebGL version of Freeciv-web. It is based on the Three.js webgl_shaders_ocean example. It is only available to the high quality graphics setting since it will require a good graphics card.

Image

Re: Freeciv-Web WebGL/Three.js prototype

Posted: Fri Jan 27, 2017 11:17 am
by AndreasR
Not sure what it all means, but could be good: https://m.heise.de/newsticker/meldung/F ... 07626.html