Okay, you asked for it...
- *BIGGEST PROBLEM* - Most important thing!!!
Regarding the issue with tech advancing too quickly... After careful observation, I think I found where the problem lies. The huts are fine. However, when I save a game and come back to it later, every player gets a bump in tech. I thought it was a problem with the huts, but it's not. Nope, apparently just leaving and coming back causes the problem. The way I play, I cannot spend hours at a time in the game, so I play one or two turns then save and come back later for another round of one or two turns, etc. Well, every time I reload the game, everyone gets a bump in tech!
- Command buttons behave funky -
Yes, some of the buttons were fixed last time but there are still a few that need some work...
The "Remove Pollution" and "Pillage" buttons still require two taps/touches (on the iPad) before the game will move on to the next unit. This problem is fixed in the other buttons, but these two still have it.
The "Goto" command button still has issues. It seems to leave garbage in the command queue because the next turn the unit has some random orders which may be invalid orders, or sometimes valid but mistaken orders. And the "Goto" button still continues/remains in effect for the next unit, and the next unit, until you finally choose an unreachable destination.
[Side Note] BTW... How is "Remove forest" and "Create forest" different from "Build irrigation" in forest and "Build mine" in jungle/swamp? Are these commands really necessary?
- Spaces in renamed city names turn to "%20" -
Yes, still get this problem. But not the first time you name a city. When you first "found" a city, naming it works fine. It's later, when you RENAME the city, that's when the spaces get turned into "%20". This happens on the iPad and an iMac using Safari.
- Game Manual -
New game manual is GREAT, but it's missing some tables (e.g. Chart of terrain effects/improvements).
- New Bugs -Forgotten unit
: Sometimes a unit gets into a permanent wait state, not sentry, but similar, without the S.Nameless player
: when the pirates first show up, their leader has no name. It simply says "Pirate leader unassigned".Problem with caravan dialog box
: When more than one caravan arrives at the start of a turn to the same city, the game has issues. The dialog boxes seem to interfere with each other. When you make your selection in the first box, it doesn't go away. You have to click the "x" to get rid of it and the next one doesn't respond so you have to click the "x"and you don't get credit for the caravans entering the city.
Okay, that's it for now. Hope it's not too overwhelming.