Well the new list I tried to order in importance too. I should have said that. I meant to say it was in order of importance, though I grant it's somewhat arbitrary since I don't pretend to speak for all.AndreasR wrote:Thanks for the new batch of bugreports. I have fixed bugs #17, the others might take some more time to get fixed.
#18 isn't a bug, this is the default behavior in Freeciv, I think.
#21 can be solved by middle-clicking on the tile.
Could you please list the bugs again, sorted in order based on importance.
Also, what is the single most-important thing that you think should be improved to make Freeciv-web better to play?
Thanks for the help so far!
#18 was default in freeciv, as I remember. In civ2 as well, I believe. But not in civ1. So basically as far as I remember, this rule is a throwback to civ1.
As far as the single thing to make freeciv-web better to play:
Sound effects. I always loved the sound effects in civ2. It made it much more fun to play. Even if I play my own music, I like to have sound effects. Of course we could make it optional. The thing is, I think working out all the bugs takes priority, rather than putting in sound. So I'm OK if this happens later.
I have other ideas too, if you want to hear them.
other ideas:
better visual representations. I like a city dialog to have more pictorial representations of trade, production, etc. Numbers are necessary and they're fine alone if all you care about is the bottom line, but I think the experience suffers if there aren't pretty things to look at. The same thing goes for the message box and all dialogs. Presentation matters. I don't want it to look like a command line.
Rule changes before the game: It's too cumbersome to change rules. I wish it were like freeciv where the menu is clear and explicit. typing in commands to navigate is too much.
The message boxes are weird. I have a problem with my browsers. Sometimes, on one computer with a 4:3 screen on which I'm running Chromium doesn't display the message box correctly. It's all the way at the bottom, and I can't move it or close it. (I'm currently unable to recreate this). Other times it works fine, it's at the top and you CAN close it. I do like the uncluttered simplified menu. I think that was a good move for a web-based game, especially for newbies.
more scenarios: I wish there were a more active community in scenario creations. I'd love to play a Russia-Crimea-Ukraine-NATO-China scenario. Or a North Korea homefront type of scenario. Obviously that's a ways down the line.