Freeciv-Web WebGL/Three.js prototype

Web version of freeciv at play.freeciv.org
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AndreasR
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Re: Freeciv-Web WebGL/Three.js prototype

Postby AndreasR » Sun Jan 08, 2017 5:31 pm

I've released an update today, which has smoother borders on the black darkness/unknown terrain tiles. It was implemented using a custom shader.

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AndreasR
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Re: Freeciv-Web WebGL/Three.js prototype

Postby AndreasR » Sat Jan 14, 2017 6:45 pm

A new version of Freeciv-web with 3D WebGL support has been released to the production server.
It has new and much better rendering of labels, fog of war and rivers, and many other minor improvements.

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AndreasR
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Re: Freeciv-Web WebGL/Three.js prototype

Postby AndreasR » Fri Jan 20, 2017 11:19 pm

I have added a water shader to the WebGL version of Freeciv-web. It is based on the Three.js webgl_shaders_ocean example. It is only available to the high quality graphics setting since it will require a good graphics card.

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AndreasR
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Re: Freeciv-Web WebGL/Three.js prototype

Postby AndreasR » Fri Jan 27, 2017 11:17 am

Not sure what it all means, but could be good: https://m.heise.de/newsticker/meldung/F ... 07626.html


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