Hal Saflieni Hypogeum (small wonder)

Planning and discussing Freeciv Longturn gaming
wieder
Hardened
Posts: 248
Joined: Thu Jul 27, 2017 10:43 am

Hal Saflieni Hypogeum (small wonder)

Postby wieder » Tue Aug 25, 2020 11:43 am

We have been introducing some adjustments to the game and Ħal Saflieni Hypogeum is the longturn.net view on the extremely early and quickly obsoleting small wonders.

This is from the in-game help:

Ħal Saflieni Hypogeum is thought to have been a sanctuary and necropolis. \
It pre-dates bronze age and was one of the first, if not the first, shrines built. \
With this wonder, the city having it will get +6 additional lux. The effect \
of this very early wonder ends with the invention of bronze. \

This is part of our process of changing the wonders back to what they should be. Stuff that gives the player short term advantage instead of boosting the player for more than 50% of the turns. This way building the wonders is a choice instead of a must. That's how it should be on a multiplayer game.

Hans Lemurson
Veteran
Posts: 107
Joined: Mon Aug 22, 2016 10:25 pm

Re: Hal Saflieni Hypogeum (small wonder)

Postby Hans Lemurson » Tue Nov 17, 2020 5:13 am

My only complaint about the wonder is the use of non-latin characters in its name. We don't call the Colossus "Κολοσσός", do we?
Seriously, the first time I played with it, I thought I had some sort of strange graphical glitch of a font file had gotten corrupted.

And the worst part: Do you know how the Ħ is pronounced? Identically to the H in "Horse" or "Hall" (in standard english pronunciation)

Anyways, sorry about my rant.

Yes, I think it's a good idea to have some wonders whose purpose is to support a strategy, rather than just being yet another box to tick.
Wishes he could convert Civ2's scenarios to FreeCiv...
But instead, he made his own tileset variants, RoundSquare and Sextant-enHANSed, and refuses to play on anything else. Check them out!