Corbeau wrote:And I'm not sure allied victory was enabled here, just that people assumed it was and behaved accordingly.
At least in Game 1, it was enabled, unless Andreas disabled it midway through the game and didn't tell us about it, which is unfortunately quite possible.
Also, for these games, there was no official rule about and alliance claiming victory, like there is on Longturn.org, so the only way to win as an alliance would have been to directly employ the game mechanics. Andreas wanted to end the first two games prematurely, simply declaring the player with the highest score victorious, but just about everyone protested against that. Granted, it still happened now, which is something plenty of people are upset about.