Re: Ideas for better online game experience
Posted: Thu Aug 24, 2017 4:29 pm
I'm not talking specifically about the freecif-web game but in general.
I would not isolate new players because that way they would be effectively playing single player a multiplayer game. Even while that would only last for some time. They would be protected from others attacking but also would lose the chance to trade with others. On longturn.org that would be losing gold trade and here tech trade.
Then again that might work here since the game is different to what I'm used to and the mechanics might work differently. On longturn.org giving only gold to new players might result some weird issues with other nations. Some players might just take that gold with horses - or maybe make some deal. Hard to say.
How is the adding of the new players implemented land-wise? are they placed on some area that's not populated or are the starting locations fixed?
Oh... And like someone pointed to me elsewhere, I may have given a wrong impression about longturn.org games and casual playing. There are some more or less casual players playing there. You don't need to be an expert. Far from it What I wanted to say is that the games start when they start and for a reason no more players can be added there. The reason is that people are competing and adding new stuff or changing the ruleset is considered something that was not known when the game started. And that's what we try to avoid. That's why it's not possible to be a casual gamer and just join at any time. Another matter is that people like to figure out how the rulesets work and this gives more challenge to players who don't check the rules.
We also edit the rulesets between the games to make them more suitable for multiplayer. Checking the changes may sometimes give some trouble to very casual players
I would not isolate new players because that way they would be effectively playing single player a multiplayer game. Even while that would only last for some time. They would be protected from others attacking but also would lose the chance to trade with others. On longturn.org that would be losing gold trade and here tech trade.
Then again that might work here since the game is different to what I'm used to and the mechanics might work differently. On longturn.org giving only gold to new players might result some weird issues with other nations. Some players might just take that gold with horses - or maybe make some deal. Hard to say.
How is the adding of the new players implemented land-wise? are they placed on some area that's not populated or are the starting locations fixed?
Oh... And like someone pointed to me elsewhere, I may have given a wrong impression about longturn.org games and casual playing. There are some more or less casual players playing there. You don't need to be an expert. Far from it What I wanted to say is that the games start when they start and for a reason no more players can be added there. The reason is that people are competing and adding new stuff or changing the ruleset is considered something that was not known when the game started. And that's what we try to avoid. That's why it's not possible to be a casual gamer and just join at any time. Another matter is that people like to figure out how the rulesets work and this gives more challenge to players who don't check the rules.
We also edit the rulesets between the games to make them more suitable for multiplayer. Checking the changes may sometimes give some trouble to very casual players